INTRODUCTIONA "Tactical Decision Game," or "TDG," is a method of training used by the military, law enforcment, and other agencies. The primary goal is to help increase experience in making decisions as well as to understand why those decisions are made and what decisions could have been better.
My primary focus however is to understand what particular decisions a player would make given a set of circumstances. For example, what would a player do if stuck on a third floor of a building while hostile zombies where on the first floor.
-How do TDG's work?Role-Playing: The players are put in the role of a leader of a given unit, in a given
situation, with given resources, and a given scenario.
-Limited Information: The players will not have as much information about the
scenario as they might like. This is an important feature of TDGS; uncertainty,
confusion, and complications are basic characteristics of tactical decision-making.
-Limited Time: The players will have limited time to make a decision, since this is
also a feature of making tactical decisions.
-Face a Dilemma: The scenario puts the players in a situation requiring some sort
of decision; a problem requiring a solution. Despite the above limitations, the
players must come up with a workable solution.
-After Action Review (AAR): The players analyze or discuss their solution as a
means of drawing out the lesson of the experience.
How do you play?TDG's are often called "sandbox games" because units would use a small box filled with sand to create a 3 dimensional version of the battlefield, then place markers on it to represent units. With technology we have it much simpler. I will give a certain set of circumstances and you, the player, will tell me what you would do. After words I can change the scenario or progress it further. Very much similiar to a old time pen and paper role-playing game! However instead of a sandbox there will be supporting documents and images associated with the scenario.
What will TDG's entail?1- The scenario perameters: this will be a introduction and story for the given scenario. As well as any other information you should know
2- Scenario information: includes images, maps, etc
3- Your response
What happens after?Just like a role-playing game, afterwards I may end the scenario (giving some thoughts on it) or I may progress it further. Possibly adding more details.
Can I read old TDG's?Yes! In the end what you come up with is a number of short stories based on one original idea. You may enjoy reading them! Players often come up with many interesting and creative ideas.
Whats in store for the future?
Over time I want to actually replace some of the rules with game mechanics to see how well they work in a pen and paper environment.
Sources and Further Information:
http://www.fireleadership.gov/toolbox/documents/LTB_TDGS_Workbook_Ver4.pdfhttp://www.militaryspot.com/tdg.htm